Wednesday, 18 February 2015

Decision Making

As I was going to develop my gorilla I had to create a plan in what i would do through the project. I set my plan out as the following.

  • Create basic sketchs
  • Create Final Drawing
  • Create Photoshop Othographics
  • Create Basic 3D Mesh
  • Create MudBox HighRes Mesh
  • Create Retopolgy 
  • If Possiable Unwrap And Texture Retopolgy Mesh 

I thought this plan was a very good starting point, I knew what I wanted to accomplish from the outset of the project. Doing the above gave me an advantage in the future so I knew what I was working towards. 

Reasrch Ideas

When I began this project my finished product had to be slightly over or under 6000 polygons, it also had to fit into the landscape of Durotar which is a rocky dessert environment in World Of Warcraft. I had to think about what character I could create which would easily fit in the range of polygons and the environment. I began to think of ideas; Lizard, Roadrunner, Spider, Scorpion, Meerkat and Baboon.

Because World Of Warcraft is set in a fantasy world its creatures and characters are far from the norm. So i decided to develop sketch's for lizards but with slight mutations some had a human upper body with spider legs. Others were basic lizards with dry branches growing out there backs with cactus spikes. I thought this is too generic, I want my character to stand out from the rest. Something which looks strong and fierce.

I began to look at Gorillas, although they aren't seen in deserts in our world, they would fit into a fantasy world if developed correctly. I looked at gorillas which were already present in WOW. Below are some examples.





The above examples are gorillas which are currently in WOW, the first example looks very similar to an everyday gorilla we see in our world. However, the second example seems to be a gorilla which has adapted to the cold or snow environment. I liked how they had done this however I didn't like how it is the same model just textured differently.

I started getting sketch's together and began to get an idea how I wanted my gorilla to look. I had to constantly keep in my head how could this animal adapt to the dessert of Durotar. I sketched a cactus gorilla, rock gorilla and a tree trunk gorilla. The rock and cactus gorilla would fit the environment best. I decided to chose the rock gorilla as I felt i could create a much better gorilla from this adaptation.

Tuesday, 27 January 2015

Research Activity


World Of Warcraft (WOW for short) has a very simple but unique art style, I collected research from different Blizzard games the creators of WOW to see if the art style is persistent across their games.

The following images are screen shots from a range of their games.

 World Of Warcraft

 WOW is Blizzards biggest game as it currently stands, the art style for WOW looks very simple and cartoon like. Personally I really like this style as it gives the game a unique fantasy feel with its bright colours.






Hearth Stone





  Heart Stone is Blizzards online card game. Again the art style for this game follows in the footsteps of WOW with its cartoon like visuals, again it gives Hearth Stone unique look compared to other basic card games.













Diablo 3

Diablo 3 has a slightly different art style with its colours not as bright as other Blizzard games but it still follows the cartoon like visual path.







Heroes Of The Storm


Heroes Of The Storm is a game under development by Blizzard the visuals slightly change here as the foliage takes a more realistic approach but the house still has a very cartoony look.











Over Watch
Over Watch is under development by Blizzard, its a team based shooter which is somthing new to Blizzard as they havent created something like this before. They have chose to use more detailed visuals with this game and the textures seem much more smooth to me and very clay like. The characters however are much more detailed then previous games but still hold some of the old art style.